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- on startMovie
- global outtime
- if not soundBusy(1) then
- sound playFile 1, "K_Sound"
- end if
- delay()
- when timeOut then go to marker (1)
- set the timeoutLength to 5 * 60
- startTimer()
- end
-
- on idle
- if not soundBusy(1) then
- sound playFile 1, "K_Sound"
- end if
- end
-
- on stepMovie
- if not soundBusy(1) then
- sound playFile 1, "K_Sound"
- end if
- if the frame = 8 then
- delay()
- set the timeoutLength to 5 * 60
- when timeOut then go to 1 of movie "K_Main" ---MENU
- startTimer()
- else
- if the frame = 5 then
- delay()
- set the timeoutLength to 10 * 60
- startTimer()
- else
- if the frame = 7 then
- delay()
- set the timeoutLength to 10 * 60
- startTimer()
- else
- delay()
- set the timeoutLength to 5 * 60
- when timeOut then go to marker (1)
- startTimer()
- end if
- end if
- end if
- end
-
- on teisi
- puppetSprite(6, 1)
- set the castNum of sprite 6 to 450
- updateStage()
- when timeOut then
- delay()
- set the timeoutLength to 10 * 60 * 60
- when timeOut then go to marker (1)
- startTimer()
- set the castNum of sprite 6 to 449
- puppetSprite(6, 0)
- end
-
- on zokkou
- puppetSprite(6, 0)
- if the frame = 8 then
- go(1, "K_Main")
- else
- go(marker(1))
- end if
- end
-